![]() The growbots are cute enough but they’re bolstered by chatty seahorses, colourful floofy bugs, teeny gnomes, a yoga cat, and a bass-voiced cuddly furball named Starbelly. The real charm of Growbot is in its setting and characters. If you usually need help with point-and-clicks, there are plenty of hint options (including some that essentially give you the solution), so you can enjoy the game regardless of experience or skill level. Otherwise, dragging and dropping and combining items works without issue. Double-clicking a spot will make Nara run there, which is a boon as her normal movement pace is fairly slow. There’s quite a lot of backstory to wade through which is detailed in a directory you can access at any point it’s just a shame that the game uses it as an info dump rather than the content being discovered through play. Navigating around screens is usually straightforward, with arrows indicating when you can enter an adjacent room. The cursor flicks red when there’s an interactive object, and turns blue when some dialogue or a cutscene is playing out. Overall though, the interface works well. Only a couple of tasks missed the mark, one due to a lack of clear guidance on the objective and the other (the aforementioned labyrinth) caused by a finicky control system. They come at an astonishing pace and are so well incorporated into the setting that I was eager to find out what was next to solve. Other puzzles feel like they’ve been inspired by The Crystal Maze: navigating creatures around a labyrinth to get them out, assembling cogs on a frame, and so on. ![]() ![]() Collecting and combining items - that staple of classic adventure games - pops up here and there in recipes and books, but the solutions are usually so well signposted and the number of combinable items so few that you’re unlikely to struggle. Many of them involve sound, such as harmonising different musical notes with barriers to let you progress, or building items by listening and replicating sounds. This isn’t a hunt-the-pixel game, thankfully.ĭespite only clocking in at around two hours, Growbot packs in a lot of puzzles, most of which are varied and interesting. That said, the game is fairly linear and most of the consumables will either be discovered on the screen on which they’re used, or in the next room. One of these latter items is a helpful worm-bug-thing that you can drag onto the environment, items or puzzles to learn more about them - useful when you aren’t sure where to go next. Nara’s inventory is split between consumable objects which have one use for specific puzzles, and permanent objects that are reusable throughout the story.
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