You will receive a new Nintendo Account with an Ayo the Clown Nintendo Switch Code already added. Ayo the Clown Nintendo Switch Nintendo Account Please read the store’s description for further information. Activate the code in the Nintendo eShop and have Ayo the Clown Nintendo Switch digital added to your library. This is a digital code for Ayo the Clown Nintendo Switch. Ayo the Clown Nintendo Switch EU Nintendo Download Code Activate the code in the Nintendo eShop and have Ayo the Clown Nintendo Switch added to your library. Ayo the Clown Nintendo Switch Download Code Make sure to read the seller’s description for region restrictions and extra costs, such as shipping costs. You’ll have Ayo the Clown Nintendo Switch delivered to you at your doorstep. This is one for players still holding onto a love for Donkey Kong Country and Yoshi’s Island games.How to activate Digital Download Code, Activation License Key Ayo the Clown Nintendo Switch Delivery Ayo the Clown Nintendo Switch But it also has a puppy-like determination to please, and it’s that gleeful approach, mixed with some superbly designed levels, that makes Ayo the Clown more substantial than you might have expected. Its controls are clumsy, and it pulls from a toybox absolutely bursting with ideas that are as likely to be as bad as good. Ayo the Clown manages it, more often than not.Īyo the Clown is far from perfect. A flow like this is incredibly hard to achieve and many platformers don’t get there. The basic controls are good enough to achieve a kind of flow, hopping from an arcing dolphin onto a crab’s head, and then waiting for a shark to stop jumping into the game screen so that we can nimbly use a pufferfish’s spineless belly to get to the end of the level. It seemed to be included just because it could, and that’s often a criticism of Ayo the Clown’s approach to ideas.īut there are certainly plenty of hits as you play through the levels, and we found ourselves joyfully bounding through the levels more than getting stuck on them. The fog didn’t factor into the mechanics, and didn’t do much more than make things harder to spot. It makes sense that a game with so many ideas would miss with a few of them, but you would hope that they would end up on the cutting room floor, rather than the game.Įmblematic is a level that is covered in fog, but having reached the end, we couldn’t tell you why. A gravity-shoes sequence locks you to platforms if you’re close to them, but the rules of what ‘close to them’ means are hazy at best, and we found ourselves flinged into the stratosphere more than once. The tank and plane vehicles never feel completely satisfying to control, making them clumsy sequences that left us happy that they ended. We couldn’t shake the feeling that some of the ideas felt a bit much. There’s certainly plenty of longevity here if you have the appetite for it.īut, to mangle something Ian Malcolm once said, “ they were so preoccupied with whether they could, they didn’t stop to think if they should”. Gathering them unlocks benefits for Ayo, but – more importantly – they make the levels dense with secrets, and there’s barely a sequence of platforms that doesn’t have a secret wall or a far-flung ledge that seems impossible to reach. But too much is stacked onto the direction buttons, when you are using them frequently just to move about.Īdding to the quirkiness is the collectibles, which come in common gem varieties, but also lollipops, bears and extra lives. A press of a face button, an X or a Y, would have worked wonders. Mapped to a press ‘up’, they often trigger late or end early, and we found ourselves cursing the decision to put them on the direction pad. The floating balloons, used early and repeatedly through Ayo the Clown, are also a tad inconsistent. Ayo the Clown can’t discern between some of the controls, and it can lead to unwanted deaths. The problem comes from that layering: too often, we wanted to climb down a rope but found ourselves bottom-pounding, or floating in a balloon when we wanted to be climbing up a ladder. Soon, he is able to slide under doors, bottom-slam switches and float with balloons to higher platforms. But it comes undone as more and more abilities are layered onto Ayo. Basic platforming feels great in Ayo the Clown. Ayo the Clown is initially an easy character to get to grips with his jump is easy to manage, and there’s no latency to any of the inputs. It hits some hurdles in terms of controls. Some of the characters are a little bland, but generally this feels like being fired out of a circus cannon through world after world of colours, invention and giant gingerbread men. Graphically it’s got a high-quality if slightly plasticky sheen, making it feel more towards the AAA end than budget end. As the first game from developer Cloud M1, you wouldn’t know it was a debut.
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